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基于Creator/Vega的虚拟校园漫游系统的研究与实现
引用本文:胡长涛,徐淑娟,朱翠兰. 基于Creator/Vega的虚拟校园漫游系统的研究与实现[J]. 机电产品开发与创新, 2011, 24(2): 128-129. DOI: 10.3969/j.issn.1002-6673.2011.02.050
作者姓名:胡长涛  徐淑娟  朱翠兰
作者单位:山东建筑大学,机电学院,山东,济南,250101
摘    要:以山东建筑大学为背景,采用Creator软件平台开发了虚拟校园漫游系统.文中介绍了虚拟校园建模流程,通过纹理制作及映射技术降低了复杂模型的制作难度、增加了模型的真实感,利用三维模型优化技术提升了系统的响应速度、实现了实时性与真实性的平衡.最后使用vega驱动平台,成功实现了对校园虚拟场景的运行和仿真.

关 键 词:虚拟现实  场景建模  纹理制作及映射  模型优化

Research and Realization of the Virtual Campus Roaming System Based on Vega and Creator
HU Chang-Tao,XU Shu-Juan,ZHU Cui-Lan. Research and Realization of the Virtual Campus Roaming System Based on Vega and Creator[J]. Development & Innovation of Machinery & Electrical Products, 2011, 24(2): 128-129. DOI: 10.3969/j.issn.1002-6673.2011.02.050
Authors:HU Chang-Tao  XU Shu-Juan  ZHU Cui-Lan
Affiliation:(School of Mechanic and Electronic Engineering,Shandong Jianzhu University,Jinan Shandong 250101,China)
Abstract:Using Shandong Jianzhu University as application background,develops a three-dimensional virtual campus roaming system.This paper introduces virtual campus modeling process,reduced the complex model making difficulty and increased model corporeality by texture making technology and texture mapping technology,ascend the system response speed and realized real-time and authenticity of balance by 3d model optimization technique.Campus virtual scene operation and simulation is successfully realizd by Vega.
Keywords:virtual reality  scene modeling  texture production and mapping  model optimization
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