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基于Ashikhmin和Kong纹理合成算法的改进方法
引用本文:余永胜,顾耀林.基于Ashikhmin和Kong纹理合成算法的改进方法[J].计算机工程与设计,2007,28(2):395-396,399.
作者姓名:余永胜  顾耀林
作者单位:江南大学,信息工程学院,江苏,无锡,214122;江南大学,信息工程学院,江苏,无锡,214122
摘    要:Ashikhmin和Kong等人分别于2001年和2002年提出的纹理合成算法是当今典型的两种纹理合成算法,虽然前者对大部分自然纹理合成有不错的效果,但对变化较平缓的纹理合成效果不佳,而后者在合成时的时间复杂度较高.在上述两种算法的基础上,结合其优点,提出了一种把搜索范围限制在当前决的邻域的新的合成算法,并取得了理想的效果.

关 键 词:纹理合成  邻域大小  距离函数  最近邻搜索  纹理混合
文章编号:1000-7024(2007)02-0395-02
修稿时间:2006-03-09

Improved method based on Ashikhmin and Kong texture synthesis algorithms
YU Yong-sheng,GU Yao-lin.Improved method based on Ashikhmin and Kong texture synthesis algorithms[J].Computer Engineering and Design,2007,28(2):395-396,399.
Authors:YU Yong-sheng  GU Yao-lin
Affiliation:School of Information Engineering, Southern Yangtze University, Wuxi 214122, China
Abstract:The texture synthesis algorithms of Ashikhmin and Kong,which were presented in 2001 and 2003,are two typical texture synthesis algorithms at present.Although the Ashikhmin algorithm has perfect effect in most natural textures,it has less use in the texture of slow moving,the Kong algorithm has a long time complexity.A new texture synthesis algorithm,which gain perfect effect based on the two present algorithms' merit by limiting the searching space to the neighborhood of the current patch is presented.
Keywords:texture synthesis  size of neighborhood  distance function  nearest neighbor searching  texture mixing
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