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利用可编程GPU实现大规模地形场景的高性能漫游*
引用本文:刘浩,赵文吉,段福洲,宫辉力,曹巍,管先祥,潘李亮. 利用可编程GPU实现大规模地形场景的高性能漫游*[J]. 计算机应用研究, 2011, 28(10): 3775-3777. DOI: 10.3969/j.issn.1001-3695.2011.10.046
作者姓名:刘浩  赵文吉  段福洲  宫辉力  曹巍  管先祥  潘李亮
作者单位:1. 首都师范大学资源环境与旅游学院,北京100048;三维信息获取与应用教育部重点买验室,北京100048
2. 中国科学院地理科学与资源研究所,北京,100101
3. 长江宜昌航道工程局,湖北宜昌,443003
4. 北京合歌科技有限公司,北京,100085
基金项目:国家自然科学基金资助项目(41001300);国家“863”计划重点资助项目(2008AA121301);国家科技支撑项目(2008BAK49B00)
摘    要:对已有算法进行了综述,并针对数据动态调度、自适应网格模型的生成以及数据的组织与数据裁剪等方面进行了研究并提出改进方法,设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。实验表明,该算法实现简单,内存开销较少,有效提高了地形绘制的效率,适于大规模地形场景的实时高效漫游。

关 键 词:图形处理器编程; 大规模地形场景; 实时漫游; 自适应网格; 动态调度

High performance navigation of large-scale terrain based on GPU programming
LIU Hao,ZHAO Wen-ji,DUAN Fu-zhou,GONG Hui-li,CAO Wei,GUAN Xian-xiang,PAN Li-liang. High performance navigation of large-scale terrain based on GPU programming[J]. Application Research of Computers, 2011, 28(10): 3775-3777. DOI: 10.3969/j.issn.1001-3695.2011.10.046
Authors:LIU Hao  ZHAO Wen-ji  DUAN Fu-zhou  GONG Hui-li  CAO Wei  GUAN Xian-xiang  PAN Li-liang
Affiliation:(1.College of Resources Environment & Tourism, Capital Normal University, Beijing 100048, China; 2.Laboratory of 3D Information Acquisition & Application, Beijing 100048, China; 3.Institute of Geographic Sciences & Natural Resources Research, Chinese Acad
Abstract:This paper studied previous algorithms, proposed several improvement methods related to data dynamic scheduling, adaptive mesh model generating, data organization and data clipping, and designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of the computation such as terrain mesh updating, automatically selecting of terrain blocks, terrain blocks sampling and texture blocks sampling. Experimental results show that GPU programming is an effective way to improve the method, the algorithm is easy to implement, has a low memory expenses, and achieves high performance on real-time roaming of large-scale terrains.
Keywords:GPU programming   large-scale terrain   real-time roaming   adaptive mesh   dynamic scheduling
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