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Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
Authors:Shamus?P.?Smith  author-information"  >  author-information__contact u-icon-before"  >  mailto:shamus.smith@durham.ac.uk"   title="  shamus.smith@durham.ac.uk"   itemprop="  email"   data-track="  click"   data-track-action="  Email author"   data-track-label="  "  >Email author,Tim?Marsh
Affiliation:(1) Department of Computer Science, University of York, York YO10 5DD, UK;(2) Department of Industrial Design, Eindhoven University of Technology, 5600 MB Eindhoven, The Netherlands;(3) Present address: Department of Computer Science, University of Durham, Durham DH1 3LE, UK;(4) Present address: Integrated Media Systems Center, University of Southern California, Los Angeles, CA 90089, USA
Abstract:Navigation in virtual environments can be difficult. One contributing factor is user disorientation. Two major causes of this are the lack of navigation cues in the environment and problems with navigating too close to or through virtual world objects. Previous work has developed guidelines, informed by cinematography conventions, for the construction of virtual environments to aid user comprehension of virtual space to reduce user disorientation. To validate these guidelines, two user studies have been performed where users of a desktop virtual environment are to complete a navigation task in a virtual maze. In an initial study [12], collision detection with the maze walls was not enabled and the results indicated that the guidelines were effective for reducing disorientation but not for developing the userrsquos awareness of the environment space. A second study has been performed where collision detection was enabled. Results suggest that the use of the guidelines can help reduce the incidences of user disorientation and aid navigation tasks. However, the guidelines have little impact on usersrsquo ability to construct cognitive maps of the desktop virtual environment.
Contact InformationTim MarshEmail:
Keywords:Navigation  Virtual environment  User disorientation  Design guidelines  Evaluation study
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