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虚拟战场环境中三维地形仿真研究
引用本文:李国平,段富,张洪贵. 虚拟战场环境中三维地形仿真研究[J]. 微计算机信息, 2007, 23(25): 241-243
作者姓名:李国平  段富  张洪贵
作者单位:1. 太原理工大学计算机与软件学院,太原,030024
2. 石家庄机械化步兵学院,石家庄,050081
基金项目:总参2110工程装甲步兵作战实验室项目
摘    要:为了提高虚拟战场环境仿真的逼真度和实时性,本文对战场环境中三维地形的仿真进行了需求分析,并对基于Creator的三维地形实现进行了系统化探索,规划了仿真框架流程。最后,提出了一个仿真应用实例。

关 键 词:战场环境  三维地形  实时
文章编号:1008-0570(2007)09-1-0241-03
修稿时间:2007-07-23

The Study of Three-Dimensional Terrain Simulation in Virtual Battlefield Environment
LI GUOPING,DUAN FU,ZHANG HONGGUI. The Study of Three-Dimensional Terrain Simulation in Virtual Battlefield Environment[J]. Control & Automation, 2007, 23(25): 241-243
Authors:LI GUOPING  DUAN FU  ZHANG HONGGUI
Affiliation:1.Computer and Software College, Taiyuan University of Technology, Taiyuan 030024,China;2.Shijiazhuang Mechanized Infantry College, Shijiazhuang, 050081,China
Abstract:To improve the real-time performance and fidelity of virtual battlefield environment simulation,three-dimensional terrain simu-lation requirement of battlefield environment is analyzed in the paper,and the reality of three-dimensional terrain on Creator is studied systematically.The simulation flow is designed.Finally,a simulation application sample is presented.
Keywords:DED  LOD
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