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一种加速的规则体数据场光线投射体绘制算法
引用本文:王冼,刘小平,殷飞. 一种加速的规则体数据场光线投射体绘制算法[J]. 计算机与数字工程, 2002, 30(2): 27-32
作者姓名:王冼  刘小平  殷飞
作者单位:华中科技大学图像识别与人工智能研究所,武汉,430074
摘    要:本文讨论了规则体数据场的体绘制算法,将光线投射体绘制算法看作是对体数据立方体投影多边形的填充,减少了投射光线的数目。将Bresenham画线算法推广到三维空间,减少了光线投射算法的计算时间。本算法已应用于我所开发的三维核磁共振图像分析系统中,效果较好。

关 键 词:体绘制  光线投射算法  凸多边形填充  Bresenham算法
修稿时间:2001-10-30

An Efficient Ray - Casting Volume- Rendering Algorithm in Regular Data Sets
Wang Xian Liu Xiaoping Ying Fei. An Efficient Ray - Casting Volume- Rendering Algorithm in Regular Data Sets[J]. Computer and Digital Engineering, 2002, 30(2): 27-32
Authors:Wang Xian Liu Xiaoping Ying Fei
Abstract:This paper discusses the volume rendering algorithm in regular data field. By looking rendering as a process of filling in projective polygon the amount of casting ray has been reduced. By extending Bresenham algorithm into three - dimension, this algorithm reduces time of ray - casting calculation. This algorithm has been applied to 3D NMR Image Analytical System of our institute and proved efficient.
Keywords:volume - rendering   ray-casting   raised polygon filling   Bresenham algorithm
本文献已被 CNKI 维普 万方数据 等数据库收录!
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