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High performance implementation of texture features extraction algorithms using FPGA architecture
Authors:Ali Reza Akoushideh  Asadollah Shahbahrami  Babak Mazloom-Nezhad Maybodi
Affiliation:1. Electrical and Computer Department, Shahid-Beheshti University, G.C, Tehran, Iran
2. Department of Computer Engineering, University of Guilan, Rasht, Iran
Abstract:The most popular second-order statistical texture features are derived from the co-occurrence matrix, which has been proposed by Haralick. However, the computation of both matrix and extracting texture features are very time consuming. In order to improve the performance of co-occurrence matrices and texture feature extraction algorithms, we propose an architecture on FPGA platform. In the proposed architecture, first, the co-occurrence matrix is computed then all thirteen texture features are calculated in parallel using computed co-occurrence matrix. We have implemented the proposed architecture on Virtex 5 fx130T-3 FPGA device. Our experimental results show that a speedup of 421× yields over a software implementation on Intel Core i7 2.0 GHz processor. In order to improve much more performance on textures, we have reduced the computation of 13 texture features to 3 texture features using ranking of Haralick’s features. The performance improvement is 484×.
Keywords:
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