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Real Time Collision Detection Using Depth Texturing Spheres
作者姓名:WANG  Ji~  ZHAI  Zhengjun~  CAI  Xiaobin~
作者单位:1.College of Computer Science,Northwestern Polytechnical University,Xi'an 710072,China,2.Committee of Science and Technology,China Aviation Industry Corporation I,Beijing 100022,China
摘    要:In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.


Real Time Collision Detection Using Depth Texturing Spheres
WANG Ji ZHAI Zhengjun CAI Xiaobin.Real Time Collision Detection Using Depth Texturing Spheres[J].Journal of Wuhan University of Technology,2006(Z3).
Authors:WANG Ji ZHAI Zhengjun CAI Xiaobin
Affiliation:WANG Ji~1 ZHAI Zhengjun~1 CAI Xiaobin~2
Abstract:In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.
Keywords:collision detection  depth texture  real-time  programmable graphics hardware
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