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设计体验的游戏特征研究
引用本文:江小浦,曹海波,胡书可.设计体验的游戏特征研究[J].包装工程,2019,40(22):24-27.
作者姓名:江小浦  曹海波  胡书可
作者单位:南昌大学,南昌,330031;江西建设职业技术学院,南昌,330200
摘    要:目的分析游戏产生乐趣的机制,研究出适用于现代设计体验的游戏特征。方法以游戏的元素和机制为基础,对人们的乐趣分类研究,分析游戏是如何满足不同层次消费者的精神需求的,对其中游戏的元素和机制不断产生乐趣的原理进行分析。结论游戏作为人们日常消遣和娱乐的方式之一,用户在游戏互动体验中更容易操作,娱乐交互的效果更好,游戏带来的情感化、娱乐化体验让用户更加主动地参与。游戏的使用者和设计的体验者具有一致性——人,人们产生乐趣的方式也具有共同性,并且随着人们精神需求的不断提高,现代设计体验已经无法满足,可以借鉴其中部分产生乐趣的方法,运用于设计之中。通过对游戏产生乐趣机制的研究,将现代设计体验提升到一个新的层次。

关 键 词:用户体验  情感体验  娱乐化体验  游戏特征
收稿时间:2019/7/1 0:00:00
修稿时间:2019/11/20 0:00:00

Game Characteristics of Design Experience
JIANG Xiao-pu,CAO Hai-bo and HU Shu-ke.Game Characteristics of Design Experience[J].Packaging Engineering,2019,40(22):24-27.
Authors:JIANG Xiao-pu  CAO Hai-bo and HU Shu-ke
Affiliation:1.Nanchang University, Nanchang 330031, China,1.Nanchang University, Nanchang 330031, China and 2.Jiangxi College of Construction, Nanchang 330200, China
Abstract:It analyzes the mechanism of game fun, and studies the game characteristics suitable for modern design experience. Based on the elements and mechanisms of the game, this paper classifies people''s fun, analyzes how the game meets the spiritual needs of consumers at different levels, and analyzes the principle that the elements and mechanisms of the game constantly produce fun. It is concluded that game, as one of the ways of People''s Daily recreation and enter-tainment, is easier for users to operate in the interactive experience of game, and the effect of entertainment interaction is better. Game brings more emotional and entertaining experience to make users more active participation. Users of games and experience-makers of design are consistent -- people and the way people generate fun are also common. Besides, with the continuous improvement of people''s spiritual needs, modern design experience can no longer be satisfied. Therefore, we can learn from some of the methods of generating fun and apply them in design. Through the study of the fun mecha-nism of games, the modern design experience is promoted to a new level.
Keywords:user experience  emotional experience  entertainment experience  game features
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