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基于骨骼混合的蒙皮网格技术
引用本文:陈志荣,陈福民.基于骨骼混合的蒙皮网格技术[J].计算机辅助工程,2006,15(4):57-60,68.
作者姓名:陈志荣  陈福民
作者单位:同济大学,电子与信息工程学院,上海,200092;同济大学,电子与信息工程学院,上海,200092
摘    要:论述传统三维动画实体结构模型的分层技术和关键帧技术,探讨蒙皮网格技术及其解决传统三维动画模型存在的缺点,并实现蒙皮网格技术的关键技术点即骨骼混合算法.实验结果表明运用这种算法效果很好.

关 键 词:蒙皮网格  骨骼混合  层次结构  关键帧
文章编号:1006-0871(2006)04-0057-04
收稿时间:2006-01-19
修稿时间:2006-01-192006-03-29

Skinned mesh technique based on bone blending algorithm
CHEN Zhirong,CHEN Fumin.Skinned mesh technique based on bone blending algorithm[J].Computer Aided Engineering,2006,15(4):57-60,68.
Authors:CHEN Zhirong  CHEN Fumin
Affiliation:School of Electronic Info. Eng. , Tongji Univ. , Shanghai 200092, China
Abstract:The mesh hierarchy technique and key frame technique of traditional 3D character animation model are analyzed. Through discussing the skinned mesh technique, the way how the skinned mesh technique settles the limitation of above-mentioned 3D animation is discussed. The bone blending algorithm is also given which is the crux of the skinned mesh technique. Experiments show this algorithm is indeed a good solution.
Keywords:skinned mesh  bone blending  mesh hierarchy  key frame
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