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3ds Max模型导入Quest 3d材质出错的解决方法
引用本文:栾泳立,胡以怀. 3ds Max模型导入Quest 3d材质出错的解决方法[J]. 数字社区&智能家居, 2013, 0(11): 7103-7105
作者姓名:栾泳立  胡以怀
作者单位:上海海事大学商船学院,上海201306
摘    要:简单介绍了以3ds Max为基础建立的模型导入Quest 3d后、模型材质丢失、白亮的解决方法。以电气按钮开关为例,分别从开关的建模过程、导出导入设置和导出插件入手,针对不同情况,提供了不同的解决方法,并介绍了各种方法所应注意的问题。

关 键 词:虚拟现实  3dsMax模型  Quest3d  材质出错  导出设置

The Solution for the Material Error when 3ds Max models are Imported to Quest 3d
LUAN Yong-li,HU Yi-huai. The Solution for the Material Error when 3ds Max models are Imported to Quest 3d[J]. Digital Community & Smart Home, 2013, 0(11): 7103-7105
Authors:LUAN Yong-li  HU Yi-huai
Affiliation:(Shanghai Maritime University, Shanghai 201306, China)
Abstract:It simply introduces the solutions for the material error when 3ds Max models are imported to Quest 3d.For example:the material is lost、the model is overwhite and so on. It takes an electric push button switch as an example, starts from the mod-el’s building process、exporting、importing settings and export plug-ins. According to different situations, it provides different so-lutions, and introduces the problems that should be paid attention.
Keywords:virtual reality  3ds Max model  Quest 3d  material error  export setting
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