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Finding feasible mold parting directions using graphics hardware
Authors:Rahul Khardekar [Author Vitae]  Greg Burton [Author Vitae] [Author Vitae]
Affiliation:Mechanical Engineering Department, Etcheverry Hall no. 1740, University of California, Berkeley, CA 94720-1740, USA
Abstract:We present new programmable graphics hardware accelerated algorithms to test the 2-moldability of geometric parts and assist with part redesign. These algorithms efficiently identify and graphically display undercuts as well as minimum and insufficient draft angles. Their running times grow only linearly with respect to the number of facets in the solid model, making them efficient subroutines for our algorithms that test whether a tessellated CAD model can be manufactured in a two-part mold. We have developed and implemented two such algorithms to choose candidate directions to test for 2-moldability using accessibility analysis and Gauss maps. The efficiency of these algorithms lies in the fact that they identify groups of candidate directions such that if any one direction in the group is undercut-free, all are, or if any one is not undercut-free, none are. We examine trade-offs between the algorithms' speed, accuracy, and whether they guarantee that an undercut-free direction will be found for a part if one exists.
Keywords:Parting direction  Casting  Injection molding  Graphics hardware  GPU
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