Power up! Using Digital Gaming Techniques to Enhance Library Instruction |
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Authors: | Justine Martin Robin Ewing |
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Affiliation: | 1. Minnesota State University , Mankato, P.O. Box 8419, Mankato, MN, 56002;2. St. Cloud State University , 720 Fourth Avenue South, St. Cloud, MN, 56301 |
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Abstract: | ABSTRACT Incorporating digital gaming into education is an increasingly popular topic in academia. Educators’ views of digital gaming (e.g., computer, video, and online games) have shifted from categorizing these games as an entertaining, yet pedagogically void activity to a promising medium that engages students in the learning process. With over 70% of college students enthusiastically playing digital games, educators are tapping into digital gaming as an effective means to teach millennials problem solving and communication skills. This article investigates gamer characteristics, motivational and engaging aspects of digital games, and the parallels between gaming and the information retrieval process. The authors build on this information to present approaches to incorporate digital gaming techniques into the library classroom since it is not feasible for all libraries to create instructional digital games. |
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Keywords: | Digital game-based learning information literacy library instruction |
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