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基于OpenGL的矿山巷道建模算法应用研究
引用本文:郝长胜,孙宝雷,王瑞智,周连春,方中纯. 基于OpenGL的矿山巷道建模算法应用研究[J]. 现代矿业, 2010, 26(11): 8-10
作者姓名:郝长胜  孙宝雷  王瑞智  周连春  方中纯
作者单位:内蒙古科技大学矿业工程学院
摘    要:分析了在应用OpenGL对矿山拐弯巷道三维建模时遇到的问题,拐弯巷道曲面上点的空间分布规律,提出了一个简单的实现拐弯巷道的三维模拟算法,从而能够方便快捷的建立起矿山巷道三维模型。

关 键 词:OpenGL  拐弯巷道  巷道模拟  三维建模  

Application Study on Mine Tunnel Modeling Algorithm based on OpenGL
Hao Changsheng,Sun Baolei,Wang Ruizhi,Zhou Lianchun,Fang Zhongchun. Application Study on Mine Tunnel Modeling Algorithm based on OpenGL[J]. Modern Mining, 2010, 26(11): 8-10
Authors:Hao Changsheng  Sun Baolei  Wang Ruizhi  Zhou Lianchun  Fang Zhongchun
Affiliation:School of Mining Engineering, Inner Mongolia University of Science & Technology
Abstract:Problems occurred when using OpenGL to make three dimensional modeling of mine turning tunnel and spatial distribution law of points on surface of turning tunnel are analyzed. A simple algorithm could realize turning tunnel three dimensional simulation is put forward, so the three dimensional model of mine tunnel could set up conveniently and rapidly.
Keywords:OpenGL  Turning tunnelTunnel simulation  Three dimensional modeling  
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