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Freeform texture representation and characterisation based on triangular mesh projection techniques
Affiliation:1. Center for Mathematical Modeling (CMM), UMI (2807), UCHILE-CNRS, Chile;2. Mining Information Communications and Monitoring (Micomo), Fundación Chile, Chile;1. Institute of Measurement and Automatic Control, Leibniz Universität Hannover, Nienburger Straße 17, 30167 Hannover, Germany;2. Institut für Informationsverarbeitung (TNT), Leibniz Universität Hannover, Appelstr. 9A, 30167 Hannover, Germany;1. Université de Lyon, CNRS, INSA-Lyon, LIRIS, UMR5205, F-69621, Villeurbanne, France;2. Université de Savoie, CNRS, LAMA, UMR 5127, F-73776, Chambéry, France;3. Université Grenoble-Alpes, CNRS, LJK, UMR 5224, F-38041, Grenoble, France;1. Department of Marine Engineering, Dalian Maritime University, Dalian 116026, China;2. Department of Mechanical and Mechatronics Engineering, University of Waterloo, Waterloo, ON N2L 3G1, Canada
Abstract:Texture characterisation for freeform non-Euclidean surfaces is becoming increasingly important due to the widespread of the use of such surfaces in different applications, e.g. the additive manufacturing. Four main steps are required to analyse and characterise those surfaces which include new surface representation, surface filtration and decomposition, texture representation methods and finally the calculation of the surface parameters. Recently, the representation, as well as the filtration and decomposition, of freeform surfaces have been investigated and some algorithms have been proposed. This paper, however, shed the light on how to represent the texture of freeform non-Euclidean surfaces before calculating the parameters. A novel model for freeform surface parameterisation is introduced; this new model proposes the use of a projection algorithm before the actual calculation of the parameters. Different projection algorithms have been adopted from the mesh projection techniques found in the field of computer graphics. The results of applying those algorithms to represent the texture of both simulated and bio-engineering surfaces are shown, also a comparison between those algorithms has been carried out. Furthermore, examples of calculating some of the surface parameters for freeform surfaces are given.
Keywords:Freeform surfaces  Non-Euclidean geometry  Triangular meshes  Surface characterisation  Texture representation  Surface metrology  Geometrical metrology
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