Gaze controlled games |
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Authors: | Poika Isokoski Markus Joos Oleg Spakov Benoît Martin |
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Affiliation: | (1) Department of Computer Sciences/TAUCHI, University of Tampere, 33014 Tampere, Finland;(2) Department of Psychology, Dresden University of Technology, Dresden, Germany;(3) LITA, University of Paul Verlaine, Metz, 57045 Metz Cedex 1, France |
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Abstract: | The quality and availability of eye tracking equipment has been increasing while costs have been decreasing. These trends
increase the possibility of using eye trackers for entertainment purposes. Games that can be controlled solely through movement
of the eyes would be accessible to persons with decreased limb mobility or control. On the other hand, use of eye tracking
can change the gaming experience for all players, by offering richer input and enabling attention-aware games. Eye tracking
is not currently widely supported in gaming, and games specifically developed for use with an eye tracker are rare. This paper
reviews past work on eye tracker gaming and charts future development possibilities in different sub-domains within. It argues
that based on the user input requirements and gaming contexts, conventional computer games can be classified into groups that
offer fundamentally different opportunities for eye tracker input. In addition to the inherent design issues, there are challenges
and varying levels of support for eye tracker use in the technical implementations of the games. |
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Keywords: | |
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