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一种用于图形设备接口的笔画模型方法
引用本文:黄东运,雷欢,卢杏坚.一种用于图形设备接口的笔画模型方法[J].自动化与信息工程,2012(4):1-7.
作者姓名:黄东运  雷欢  卢杏坚
作者单位:广东省自动化研究所
摘    要:视频监控的在屏交互过程中,需要快速地对交互控件、感兴趣区域、活动标记等图形和图像进行绘制,为避免画面的停滞感,要求图形设备接口能快速进行绘制.为此,提出了一种笔画模型方法.利用 DirectX的原始绘制能力,该方法将绘制任务转换成笔画对象,使视频系统在实时运行过程中,只需将已转换的笔画对象的绘制数据提交给 DirectX 进行渲染和显示即可,降低重复绘制时间,满足系统的快速绘制要求.基于笔画模型方法,开发了一种可快速绘制的图形设备接口.

关 键 词:笔画模型  原子绘制  二维  三维  DirectX  图形设备接口

A Method Named Stroke Modeling for Building Graphics Device Interface
Huang Dongyun Lei Huan Lu Xingjian.A Method Named Stroke Modeling for Building Graphics Device Interface[J].Automation & Information Engineering,2012(4):1-7.
Authors:Huang Dongyun Lei Huan Lu Xingjian
Affiliation:Huang Dongyun Lei Huan Lu Xingjian(Guangdong Institute of Automation)
Abstract:When the live video surveillance system interacts with users,it needs fast implementation for drawing or painting user controls,interested region picks,activity marks as well as digital images to avoid a frozen display,that requires the graphics device interface modules to draw or paint quickly.We propose a new method named stroke modeling,which takes the advantages of drawing primitives provided by DirectX to transform drawing tasks into stroke objects,enabling the video systems in its run time to fulfill a fast implementation for render or display by submitting the pre-generated stoke objects to the DirectX,cutting off the drawing time dramatically.Following the method,we have developed a graphics device interface module which may be used for quick graphical rendering or drawing.
Keywords:Stroke Modeling  Atomic Drawing  2D  3D  DirectX  GDI
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