首页 | 本学科首页   官方微博 | 高级检索  
     


Getting a handle on learning anatomy with interactive three-dimensional graphics.
Authors:Stull  Andrew T; Hegarty  Mary; Mayer  Richard E
Abstract:In 2 experiments, participants learned bone anatomy by using a handheld controller to rotate an on-screen 3-dimensional bone model. The on-screen bone either included orientation references, which consisted of visible lines marking its axes (orientation reference condition), or did not include such references (no–orientation reference condition). The learning task involved rotating the on-screen bone to match target orientations. Learning outcomes were assessed by asking participants to identify anatomical features from different orientations. On the learning task, the orientation reference group performed more accurately, directly, and quickly than did the control group, and high-spatial-ability individuals outperformed low-spatial-ability individuals. Assessments of anatomy learning indicated that under more challenging conditions, orientation references elevated learning by low-spatial-ability individuals to a level near that of high-spatial-ability individuals. The authors propose that orientation references assist this learning process by defining the object’s main axes or providing distinguishable features. (PsycINFO Database Record (c) 2010 APA, all rights reserved)
Keywords:anatomy learning  individual differences  manual rotation  spatial cognition  virtual reality  bone anatomy  interactional three-dimensional graphics
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号