Using tangible user interfaces in computer-based training systems for low-functioning autistic children |
| |
Authors: | Karanya Sitdhisanguan Nopporn Chotikakamthorn Ajchara Dechaboon Patcharaporn Out |
| |
Affiliation: | (1) Faculty of Information Technology, King Mongkut’s Institute of Technology Ladkrabang, Bangkok, Thailand;(2) Occupation Department, Chiangrai Hospital, Chiangrai, Thailand;(3) Pediatric Department, Chiangrai Hospital, Chiangrai, Thailand |
| |
Abstract: | In this paper, the design of a computer-based training (CBT) system for low-functioning autistic children is addressed. The emphasis is on ease-of-use and learning efficiency of CBT systems with different interaction styles, namely the WIMP (Window Icon Menu Pointing Device) and TUI (Tangible User Interface) interaction styles. Two WIMP-based CBT systems with different pointing devices were involved in the study. The first system applied a standard computer mouse as a pointing device, while the second one employed a touch screen instead. For the TUI-based CBT system, a tabletop setting was adopted. Based on the known characteristics of TUI and children with autism, as well as related cognitive and learning theories, the benefits of TUI for low-functioning autistic children have been investigated. Elementary skill teaching was chosen as a case study for performance evaluation of these CBT systems. Empirical results show that the touch-based and TUI-based systems offered much better ease-of-use performance than that of the mouse-based system. Regarding learning efficacy, experimental results show that the TUI-based system achieved higher skill improvement, as compared with the WIMP-based system and a non-computer training method. Some guidelines and suggestions for the design of a TUI-based system for children with autism are summarized. |
| |
Keywords: | |
本文献已被 SpringerLink 等数据库收录! |
|