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Progressive volume rendering of large unstructured grids
Authors:Callahan Steven P  Bavoil Louis  Pascucci Valerio  Silva Cláudio T
Affiliation:Scientific Computing and Imaging Institute, University of Utah, USA. stevec@sci.utah.edu
Abstract:We describe a new progressive technique that allows real-time rendering of extremely large tetrahedral meshes. Our approach uses a client-server architecture to incrementally stream portions of the mesh from a server to a client which refines the quality of the approximate rendering until it converges to a full quality rendering. The results of previous steps are re-used in each subsequent refinement, thus leading to an efficient rendering. Our novel approach keeps very little geometry on the client and works by refining a set of rendered images at each step. Our interactive representation of the dataset is efficient, light-weight, and high quality. We present a framework for the exploration of large datasets stored on a remote server with a thin client that is capable of rendering and managing full quality volume visualizations.
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