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虚拟健身网络游戏集成同步技术
引用本文:何高奇,潘志庚,李永青,苏绍勇.虚拟健身网络游戏集成同步技术[J].计算机辅助设计与图形学学报,2008,20(2):207-212.
作者姓名:何高奇  潘志庚  李永青  苏绍勇
作者单位:1. 浙江大学CAD & CG国家重点实验室,杭州,310058;华东理工大学计算机科学与工程系,上海,200237
2. 浙江大学CAD & CG国家重点实验室,杭州,310058
3. 南京大学计算机软件新技术国家重点实验室,南京,210093
摘    要:分布式虚拟现实技术应用于游戏领域,并和体育锻炼结合产生了虚拟健身网络游戏,其同步性问题影响这类游戏的可玩性.总结了影响同步性的因素,将同步算法分为保守和乐观两大类.利用人眼的视觉特征,通过变更对象的运动速度提出自适应同步算法,以提高同步性和响应性;从补偿网络延迟和减少带宽需求的角度,在服务器端和客户端分别采用兴趣管理和动态用户列表技术.实验结果表明了这种集成同步技术的可行性.

关 键 词:虚拟健身网络游戏  自适应同步  兴趣管理  动态用户列表
收稿时间:2007-05-16
修稿时间:2007-11-16

Synthesized Synchronicity Mechanism for Fitness-Oriented Virtual Network Game
He Gaoqi,Pan Zhigeng,Li Yongqing,Su Shaoyong.Synthesized Synchronicity Mechanism for Fitness-Oriented Virtual Network Game[J].Journal of Computer-Aided Design & Computer Graphics,2008,20(2):207-212.
Authors:He Gaoqi  Pan Zhigeng  Li Yongqing  Su Shaoyong
Abstract:Fitness-oriented virtual network game emerged along with the technology development of distributed virtual reality and its usage in game and sports. In particular, the synchronicity greatly affects the ability of game play. The factors that impact synchronicity are summarized in the paper, with the current algorithms divided into two categories, the conservative and optimistic. Based on the human visual perception ability, we present an adaptive synchronicity algorithm through altering the speed of objects. Techniques of interest management and dynamic user-list have been implemented on both sides of server and client to compensate network latency and reduce bandwidth requirements respectively. Experimental results of prototype validate the feasibility of this mechanism.
Keywords:fitness-oriented virtual network game  adaptive synchronicity  interest management  dynamic user-list
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