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虚拟战场的特效渲染及表达
引用本文:赵安荔,杜剑英,王定华.虚拟战场的特效渲染及表达[J].西安工业大学学报,2014(8):679-683.
作者姓名:赵安荔  杜剑英  王定华
作者单位:1. 西安工业大学电子信息学院,西安,710072
2. 中国兵器工业测试研究院,华阴,714200
3. 中航工业航空动力控制研究所,无锡,214063
摘    要:针对三维可视化引擎对战场特效表达和真实感的不足,文中基于图形加速处理器的虚拟战场渲染绘制,分析了图形处理器与中央处理器的差别和可编程的图形流水线的绘制过程,通过底层图形学语言OpenGL、Cg引入特效渲染和绘制技术.实验结果表明:图形加速处理器渲染的战场特效更加逼真,提高了渲染效率,并且实现了通信链路、雷达探测、导弹尾焰、爆炸等虚拟战场特殊效果的可视化.

关 键 词:图形处理器  虚拟场景  战场特效  可视化模型

Special Effects Rendering and Presentation of Virtual Battlefield Based on GPU
Authors:ZHAO An-li  DU Jian-ying  WA NG Ding-hua
Affiliation:ZHAO An-li;DU Jian-ying;WANG Ding-hua;School of Electronic Information Engineering,Xi’an Technological University;Norinco Group Test And Measuring Academy;Avic Aviation Motor Control System Institute;
Abstract:The programmable vertex shader and fragment shader are the sign of the new generation graphic processing unit .As 3D visualization engine is lack of realistic expression of battlefield special effects ,the difference between GPU and CPU ,the rendering process and advantages of programmable graphics pipeline are analyzed ,and special effects rendering and drawing techniques are introduced with the underlying graphics language OpenGL ,Cg .Finally ,the visualization simulation of the communication links ,radar ,missile plumes ,explosions and other special effects is realized .Virtual battlefield visualization experiments show that the graphics processor rendering gets realistic battlefield effects , stable frame rate and stronger programmability .
Keywords:graphic processing unit  virtual scene  special battlefield effects  visualization model
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