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The Reciprocal Influences among Motivation,Personality Traits,and Game Habits for Playing Pokémon GO
Authors:Barbara Caci  Fabrizio Scrima  Marco Elio Tabacchi  Maurizio Cardaci
Affiliation:1. Dipartimento di Scienze Psicologiche, Pedagogiche e della Formazione, Universita degli Studi di Palermo, Viale delle Scienze - Edificio 15, Palermo, Italy;2. Psychology Department, University of Rouen, Mont-Saint-Aignan, France;3. Dipartimento di Matematica e Informatica, Università degli Studi di Palermo e Istituto Nazionale di Ricerche Demopolis, Italy
Abstract:This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the data. Individual differences in Pokémon GO motivations and personality traits have been explored showing that high involved Pokémon GO players are introverted, low agreeableness, and conscientiousness people, driven by personal social and recreational needs. Reciprocal influences on motivational involvement, personality, and game habits were discussed.
Keywords:
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