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3D 游戏中“影子光环”特效的实现算法
引用本文:张鹏,安峰. 3D 游戏中“影子光环”特效的实现算法[J]. 计算机系统应用, 2011, 20(9): 230-233
作者姓名:张鹏  安峰
作者单位:苏州工业园区服务外包职业学院,苏州,215123
摘    要:3D游戏中,常常会出现一种紧贴地面的“光环”特效,这些“光环”类似于人物的影子。分析了“光环”特效与游戏地形的关系,提出了一种实用的“光环”特效实现算法。借助该算法,游戏中的“光环”将跟随人物进行移动,并且贴伏着地面,随着地表的凹凸而起伏变化。这种算法已成功应用于多款3D游戏,并很好地与各种程序引擎相结合。

关 键 词:帖伏  网格  平面坐标  纹理坐标  一致性
收稿时间:2011-01-04
修稿时间:2011-02-21

Algorithm of "Light Ring" Effect in 3D Games
ZHANG Peng and AN Feng. Algorithm of "Light Ring" Effect in 3D Games[J]. Computer Systems& Applications, 2011, 20(9): 230-233
Authors:ZHANG Peng and AN Feng
Affiliation:ZHANG Peng,AN Feng(Institute of Services Outsourcing,Suzhou Industrial Park,Suzhou 215123,China)
Abstract:Usually,there are some light rings effect which like shadows and close to the ground in 3D games.This paper analyzes the relationship between the Light Ring effect and the terrain in 3D game,and hands out an practical algorithm of the effect mentioned above.With this algorithm,the Light Rings will follow characters,close to the ground,as the ups and downs of the ground.The algorithm can combine with a variety of game engine,and has been applied successfully in a lot of 3D games.
Keywords:close to  grid  plane coordinate  texture coordinates  consistent  
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