利用Direct X来实现三维旋转 |
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引用本文: | 刘玉,谭超,张宪忠. 利用Direct X来实现三维旋转[J]. 电脑开发与应用, 2004, 17(1): 21-23 |
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作者姓名: | 刘玉 谭超 张宪忠 |
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作者单位: | 中国矿业大学,徐州,221008;中国矿业大学,徐州,221008;中国矿业大学,徐州,221008 |
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摘 要: | Direct X是 Microsoft公司开发的运行于计算机平台的多媒体控制处理引擎。在 Direct X中 ,要实现三维旋转 ,需要通过世界转换、视图转换和投影转换 ,三种转换则要通过矩阵相乘来实现。论述了三维旋转的机理 ,然后给出了一个简单的程序实例
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关 键 词: | Direct X 三维旋转 矩阵变换 |
修稿时间: | 2003-07-28 |
Implementation of 3D Rotation by Direct X |
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Abstract: | Direct X developed by Micrososft company is the engine to control and process multimedia in computer platform.3D rotation in Direct X can be implemented by transformation of world,view and projection,and three transformations can be realized by matrix multiplication.The paper discusses the principle of 3D rotation,and gives a simple practical example. |
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Keywords: | Direct X 3D rotation matrix transformation |
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