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Factors of problem-solving competency in a virtual chemistry environment: The role of metacognitive knowledge about strategies
Affiliation:1. Kent State University, Kent, Ohio;2. University of North Carolina at Chapel Hill, Eshelman School of Pharmacy, Chapel Hill, North Carolina;3. Associate Editor, American Journal of Pharmaceutical Education, Arlington, Virginia;1. Institute for Educational Quality Improvement (IQB), Humboldt University of Berlin, Berlin, Germany;2. Centre for Educational Measurement, University of Oslo (CEMO), Oslo, Norway;3. Department of Educational Science, University of Bamberg, Bamberg, Germany
Abstract:The ability to solve complex scientific problems is regarded as one of the key competencies in science education. Until now, research on problem solving focused on the relationship between analytical and complex problem solving, but rarely took into account the structure of problem-solving processes and metacognitive aspects. This paper, therefore, presents a theoretical framework, which describes the relationship between the components of problem solving and strategy knowledge.In order to assess the constructs, we developed a virtual environment which allows students to solve interactive and static problems. 162 students of grade 10 and the upper secondary level completed the tests within a cross-sectional survey. In order to investigate the structure of problem-solving competency, we established measurement models representing different theoretical assumptions, and evaluated model fit statistics by using confirmatory factor analyses.Results show that problem-solving competency in virtual environments comprises to three correlated abilities: achieving a goal state, systematical handling of variables, and solving analytical tasks. Furthermore, our study provides empirical evidence on the distinction between analytical and complex problem solving.Additionally, we found significant differences between students of grades 10 and 12 within the problem-solving subscales, which could be explained by gaming experience and prior knowledge. These findings are discussed from a measurement perspective. Implications for assessing complex problem solving are given.
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