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Use of signaling to integrate desktop virtual reality and online learning management systems
Affiliation:1. Oklahoma State University, 210 Willard Hall, Stillwater, OK 74074, USA;2. University of Florida, School of Teaching and Learning, P.O. Box 117048, Gainesville, FL 32611, USA;1. Hematology and Bone Marrow Transplantation Unit, San Raffaele Scientific Institute, Milan, Italy;2. Division of Hematology and Bone Marrow Transplantation Unit, University Hospital of Udine, Udine, Italy;3. Immuno-hematology and Transfusion Medicine, San Raffaele Scientific Institute, Milan, Italy;1. Department of Business and Technology Management, Korea Advanced Institute of Science and Technology (KAIST), 291 Daehak-ro, Yuseong-gu, Daejeon 305-701, Republic of Korea;2. College of Business and Economics, University of Wisconsin-Whitewater, 800 West Main Street, Whitewater, WI 53190-1790, USA;1. Department of Chemistry, Matrusri Engineering College, Saidabad 500059, Hyderabad, India;2. Department of Chemistry, PG Centre Wanaparthy, Palamuru University Telangan, 509103, India;3. Department of Chemistry and Pharmaceutical Sciences, Mahatma Gandhi University, 508254 Nalgonda, India;1. Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA 93106, USA;2. Department of Chemistry and Biochemistry, University of California, Santa Barbara, CA 93106, USA
Abstract:Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management systems, it is important to consider how to best integrate the visually complex and highly concrete desktop virtual reality into more text-driven and abstract environments such as those found in learning managements systems. This review of literature examines recent signaling literature within the context of multimedia learning and hypermedia learning. Signaling is a technique that involves using cues to emphasize important information in materials (Mayer, 2009, pp. 108–117). The analysis concluded that the depth and breadth of signaling literature is severely lacking. While certain related bodies of literature can be used to inform signaling research in desktop virtual reality and online learning management systems, no studies were found that directly address these topics. This article makes several important contributions to the body of signaling literature. First, based on what is known through literature, this article is a first attempt at examining signaling as a technique for integrating desktop virtual reality with online learning management systems. Second, this analysis resolves an important gap in literature by differentiating between signaling and cueing. Third, this article provides a survey of recent signaling-related literature and identifies specific areas that inform future work with desktop virtual reality delivered using online learning management systems. Finally, a taxonomy for classifying multimedia and hypermedia is presented as a tool for more effectively describing interventions used in signaling research.
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