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Learning by teaching with virtual peers and the effects of technological design choices on learning
Affiliation:1. E-Learning and New Media, TU Chemnitz, Chemnitz, Germany;2. Computer Graphics and Visualization, TU Chemnitz, Chemnitz, Germany;1. School of Engineering, Polytechnic of Porto, R. Dr. António Bernardino de Almeida 431, 4200-072, Porto, Portugal;2. Pontifícia Universidade Católica do Rio de Janeiro, R. Marquês de São Vicente 225, Rio de Janeiro, Brazil;3. Rosario Institute for Research in Educational Sciences, Ocampo y Esmeralda, Rosario, Santa Fe, Argentina;4. Rosario Regional School, National Technological University, Zeballos 1341, S2000, Rosario, Santa Fe, Argentina;1. Leibniz-Institut für Wissensmedien, Tübingen, Germany;2. University of Tübingen, Germany;1. Department of Learning, Instruction and Teacher Education, Faculty of Education, University of Haifa, Israel;2. The Cheryl Spencer Department of Nursing, Faculty of Social Welfare and Health Sciences, University of Haifa, Israel
Abstract:Advancements in technology have brought about new forms of learning and online instruction that allow communication through virtual representations without physically meeting in person. This study builds on previous work involving recursive feedback that tests the hypothesis that an important facet of learning-by-teaching is the opportunity to watch one's pupil perform. Sixty graduate students examined the value of recursive feedback that occurred when tutors observed their pupil subsequently apply what they had been taught. The study took place in the virtual environment Second Life where adults tutored another adult about human biology through their virtual representations. The tutors who observed their pupil avatar interact with an examiner exhibited superior learning relative to several control conditions that included learning-by-teaching elements but not recursive feedback. The second study examined the effect of popular design choices on recursive feedback during learning-by-teaching (e.g., customization, look-alike features). The customization condition involved tutoring a pupil avatar that the participant customized prior to the study and observing the pupil avatar answer questions. The doppelgänger look-alike condition involved tutoring a pupil avatar that looked like the participant and observing the pupil avatar answer questions. Results showed that conscious awareness of look-alike features and the extent to which one customizes the pupil avatar influences learning.
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