首页 | 本学科首页   官方微博 | 高级检索  
     


An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system
Affiliation:1. Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, #43, Sec.4, Keelung Rd., Taipei 106, Taiwan;2. Department of Electrical and Computer Engineering, National University of Singapore, #21 Lower Kent Ridge Road, Singapore 119077, Singapore;3. Communications and New Media Programme, National University of Singapore, #21 Lower Kent Ridge Road, Singapore 119077, Singapore;4. Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, #43, Sec.4, Keelung Rd., Taipei 106, Taiwan;1. Florida State University, Tallahassee, FL, 32306-4453, United States;2. Florida State University Schools, Tallahassee, FL, 32311, United States;1. Leibniz-Institut für Wissensmedien, 72076, Tuebingen, Germany;2. FB3 Mathematics/Computer Science, University of Bremen, 28359, Bremen, Germany;1. School of Computer Science and Technology, Beijing Institute of Technology, No. 5, South Zhongguzncun Street, Haidian Zone, Beijing 100081, PR China;2. School of Optoelectronics, Beijing Institute of Technology, No. 5, South Zhongguzncun Street, Haidian zone, Beijing 100081, PR China
Abstract:The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) simulation system affects learners' knowledge construction behaviors and learning performances. In this study, 40 undergraduate students were recruited and divided into dyads to discuss a given task either with the assistance of a mobile collaborative AR system or traditional 2D simulation system. The participants' knowledge acquisition regarding elastic collision was evaluated through a pre-test and a post-test comparison. Learners' knowledge construction behaviors were qualitatively identified according to an adapted three-category coding scheme including construction of problem space (PS), construction of conceptual space (CS), and construction of relations between conceptual and problem space (CPS), and were then analyzed by adopting lag sequential analysis. The results indicated that the learners who learned with the AR system showed significant better learning achievements than those who learned with the traditional 2D simulation system. Furthermore, the sequential patterns of the learners' behaviors were identified, including three sustained loops (PS→PS, CS→CS, CPS→CPS), a bi-directional path between the PS and CPS activities (PS?CPS), and a one way path from the PS activity to the CS activity (PS→CS). The revealed behavior patterns suggest that the AR Physics system may serve as a supportive tool and enable dyad learners to respond quickly to the displayed results and support their knowledge construction processes to produce a positive outcome. Based on the behavioral patterns found in this study, suggestions for future studies and further modifications to the system are proposed.
Keywords:Cooperative/collaborative learning  Interactive learning environments  Simulations  Virtual reality  Evaluation of CAL systems
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号