The Complexity of the Empire Colouring Problem |
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Authors: | Andrew R A McGrae Michele Zito |
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Affiliation: | 1. Department of Computer Science, University of Liverpool, Liverpool, L69 3BX, UK
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Abstract: | We investigate the computational complexity of the empire colouring problem (as defined by Percy Heawood in Q. J. Pure Appl. Math. 24:332–338, 1890) for maps containing empires formed by exactly r>1 countries each. We prove that the problem can be solved in polynomial time using s colours on maps whose underlying adjacency graph has no induced subgraph of average degree larger than s/r. However, if s≥3, the problem is NP-hard even if the graph is a for forests of paths of arbitrary lengths (for any r≥2, provided $s < 2r - \sqrt{2r + \frac{1}{4}}+ \frac{3}{2}$ ). Furthermore we obtain a complete characterization of the problem’s complexity for the case when the input graph is a tree, whereas our result for arbitrary planar graphs fall just short of a similar dichotomy. Specifically, we prove that the empire colouring problem is NP-hard for trees, for any r≥2, if 3≤s≤2r?1 (and polynomial time solvable otherwise). For arbitrary planar graphs we prove NP-hardness if s<7 for r=2, and s<6r?3, for r≥3. The result for planar graphs also proves the NP-hardness of colouring with less than 7 colours graphs of thickness two and less than 6r?3 colours graphs of thickness r≥3. |
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