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Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
Authors:A Bogomjakov  C Gotsman
Affiliation:Computer Science Department, Technion—Israel Institute of Technology, Haifa 32000, Israel
Abstract:We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.
Keywords:Rendering sequence  Transparent vertex caching  Triangle strips  Progressive meshes  Space-filling curves
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