Dynamic shader generation for GPU-based multi-volume ray casting |
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Authors: | Friedemann R?ssler Ralf P Botchen Thomas Ertl |
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Affiliation: | Visualization and Interactive Systems Institute, Universit?t Stuttgart. roessler@vis.uni-stuttgart.de |
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Abstract: | Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation. |
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