首页 | 本学科首页   官方微博 | 高级检索  
     


Analyzing repetitive action in game based on sequence pattern matching
Authors:Shin Jin Kang  Young Bin Kim  Soo Kyun Kim
Affiliation:1. School of Games, Hongik University, Seoul, Korea
2. Department of Computer Science, Korea University, Seoul, Korea
3. Department of Game Engineering, Paichai University, Daejeon, Korea
Abstract:As games become more popular, procedures which can support the analysis and understanding of players’ behaviors are necessary for success of commercial games. This paper presents a log-based usability evaluation system to analyze user behavior in a gaming environment. We explore the potential of input log data for automated usability evaluation and visualization of player behavior in a game. We traced the keyboard input value and mouse movement of users using a sequence data mining technique in a gaming environment. And we also constructed 3D body meshes for the behavior analysis using Kinect interface. We visualized the data obtained by tracing and automatically searched repetitive patterns in the game and analyzed them. The result obtained from the analysis can be used for user interface optimization, fun evaluation, and the bot-detection field.
Keywords:
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号