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足球机器人决策系统的设计与实现
引用本文:陆永忠,柯文德. 足球机器人决策系统的设计与实现[J]. 计算机仿真, 2007, 24(9): 129-132,140
作者姓名:陆永忠  柯文德
作者单位:华中科技大学软件学院,湖北,武汉,430074;华中科技大学软件学院,湖北,武汉,430074
摘    要:为了改进由协调层、运动规划层和基本动作层组成的足球机器人决策系统,提出了将基于Bezier曲线的机器人路径选择法、"以小球为中心,守门员为主要执行对象"的防守策略和场地分区法综合地运用到三层递进的决策系统中,并分别给出了每层的实现算法.在此基础之上,建立了机器人和球的动态模型,利用C 编程并导入Middle League SimuroSot(5vs5)仿真环境进行了仿真实验.仿真实验结果表明:所提改进的决策系统具有可行性和有效性,较好地解决了进攻和防守的问题.

关 键 词:多智能体  足球机器人  路径规划  仿真策略  国际机器人足球联合会
文章编号:1006-9348(2007)09-0129-04
修稿时间:2006-07-252006-08-13

Design and Implementation of Decision System for Soccer Robot
LU Yong-zhong,KE Wen-de. Design and Implementation of Decision System for Soccer Robot[J]. Computer Simulation, 2007, 24(9): 129-132,140
Authors:LU Yong-zhong  KE Wen-de
Abstract:In order to improve the performance of decision system for football robot,an approach with the combination of the path-planning based on Bezier curve,defending decision "regarding the ball as epicenter and goalie as the main executive" and area separation is presented in three-layer incremental decision system.Then implementation algorithm of each layer is given respectively.Based on it,dynamic models for robot and ball are established.The programs are developed by C and put in the simulation platform called Middle League SimuroSot(5vs5) for simulation testing.The results indicate that above-mentioned decision system is feasible and valid,furthermore solves the problems of attack and guard better.
Keywords:Multi - agent    Robot soccer   Path planning   Simulation strategy   Federation of international robot soccer association
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