Effects of avatar character performances in virtual reality dramas used for teachers’ education |
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Authors: | Pyoung Won Kim Yang Sook Shin Byoung Hoon Ha Marco Anisetti |
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Affiliation: | 1. Department of Korean Language Education, Incheon National University, Incheon, Republic of Korea;2. Department of English Language Education, Incheon National University, Incheon, Republic of Korea;3. Department of Performing Arts, Incheon National University, Incheon, Republic of Korea;4. Dipartimento di Informatica, Università degli Studi di Milano, Milano, Italy |
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Abstract: | Virtual reality drama has the benefit of enhancing immersion, which was lacking in original e-Learning systems. Moreover, dangerous and expensive educational content can be replaced by stimulating users’ interest. In this study, we investigate the effects of avatar performance in virtual reality drama. The hypothesis that the psychical distance between virtual characters and their viewers changes according to the size of video shots is tested with an autonomic nervous system function test. Eighty-four college students were randomly assigned to three groups. Virtual reality drama is used to train teachers concerning school bullying prevention, and deals with the dialogue between teachers and students. Group 1 was provided with full-shot video clips, Group 2 was shown various clips from full shots to extreme close-ups, and Group 3 was provided with close-up shots. We found that the virtual reality drama viewers’ levels of stimulation changed in relation to the size of the shots. The R-R (between P wave and P wave) intervals of the electrocardiograms (ECGs, bio-signal feedback) became significantly narrower as the shot size became smaller. |
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Keywords: | Virtual reality virtual reality drama video shot size electrocardiogram (ECG) bio-signal feedback teacher education |
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