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Levels of abstraction in designs of human–computer interaction: The case of e-mail
Affiliation:1. ISC lab, Computer Science Department (DCC), University of Chile, Beauchef 851, Santiago, Chile;2. Raincode Labs, Brussels, Belgium;1. Graduate Program in Electrical and Computer Engineering (CPGEI), Universidade Tecnológica Federal do Paraná (UTFPR), Curitiba 80230-901, Paraná, Brazil;2. Leopoldo Américo Miguez de Mello Research and Development Center (CENPES), Petróleo Brasileiro S.A. (PETROBRAS), Rio de Janeiro, 21941-915, Brazil;3. Centre for Management Studies, Instituto Superior Técnico (IST), Universidade de Lisboa, Lisbon 1049-001, Portugal
Abstract:People process information at different levels of abstraction (e.g., talking about a topic in general terms and then going into the details). They move from one level to another but focus on a particular level at any specific moment. We see this behavior in the most common of tasks, such as solving problems, communicating and designing. This paper explores the implications of levels of abstraction on designing interactive systems. It demonstrates the idea by showing the feasibility and desirability of building a simple e-mail system based on the idea of levels of abstraction and testing its usability.We believe the implications of levels of abstraction on design are profound as regards the design of interactive systems that support dynamic behavior. Having shown the feasibility of some basic design implications, we call for empirical studies to test their usability and explore more advanced design implications.
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