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基于OpenGL纹理映射技术实现动态图像的应用
引用本文:陈应松,胡汉春,肖世德. 基于OpenGL纹理映射技术实现动态图像的应用[J]. 计算机仿真, 2004, 21(5): 130-133
作者姓名:陈应松  胡汉春  肖世德
作者单位:西南交通大学机械学院,四川,成都,610031
摘    要:对OpenGL纹理映射技术在VC 6.0下实现动态图像进行了应用研究。该文讲解了单幅图像和多幅图像实现动态化的过程。详细阐述了单幅图像的滚动、旋转和缩放。详细介绍了怎样结合OpenGL融合技术实现多幅图像的动态化。该文只介绍了图像的切换和图像的掩模,读者可在此基础上进行扩展应用。

关 键 词:纹理映射  动态图像  环境
文章编号:1006-9348(2004)05-0130-03
修稿时间:2003-02-17

Application of Dynamic Image with Texture Mapping Based on OpenGL
CHEN Ying-song,HU Han-chun,XIAO Shi-de. Application of Dynamic Image with Texture Mapping Based on OpenGL[J]. Computer Simulation, 2004, 21(5): 130-133
Authors:CHEN Ying-song  HU Han-chun  XIAO Shi-de
Abstract:It is studied to implement dynamic image with texture mapping based on OpenGL under the environment of VC++6.0. The dynamic procedures of single image and multi images are elaborated in the paper. Rolling , rotating and scaling of single dynamic image are detailed. How to implement multi dynamic images using blending are also presented, and image switching and image masking are only exampled in this paper. On the basis of this, the readers can put it into expanded application.
Keywords:Texture mapping  Dynamic image  Environment  
本文献已被 CNKI 维普 万方数据 等数据库收录!
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