Interactive movie elements in a pervasive game |
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Authors: | Sabiha Ghellal Irma Lindt |
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Affiliation: | (1) Sony NetServices GmbH, Kemperplatz 1, 10785 Berlin, Germany;(2) Fraunhofer FIT, Schloss Birlinghoven, 53754 Sankt Augustin, Germany |
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Abstract: | This paper presents our research initiatives around new user experiences in the area of pervasive mixed reality crossmedia gaming. In a prototypical game, The Epidemic Menace, we combined static and interactive story telling elements to create a mixed reality experience. As part of this research initiative we also investigated how elements of the real world and virtual worlds could produce a new environment where physical and digital objects can co-exist and interact with each other, we wanted to evaluate how linear stories could be integrated into a game flow and how they could be used to extend game experiences. A new form of interactive entertainment that is not limited to hardware based games or linear storylines but includes a truly interactive TV experience was one of our goals. |
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Keywords: | Pervasive gaming Crossmedia User interface Augmented streaming Interactive TV IPTV Telenovella |
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