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Mixing virtual and real scenes in the site of ancient Pompeii
Authors:George Papagiannakis  Sbastien Schertenleib  Brian O'Kennedy  Marlene Arevalo‐Poizat  Nadia Magnenat‐Thalmann  Andrew Stoddart  Daniel Thalmann
Abstract:This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real‐time revival of their fauna and flora, featuring groups of virtual animated characters with artificial‐life dramaturgical behaviours in an immersive, fully mobile augmented reality (AR) environment. The main goal is to push the limits of current AR and virtual storytelling technologies and to explore the processes of mixed narrative design of fictional spaces (e.g. fresco paintings) where visitors can experience a high degree of realistic immersion. Based on a captured/real‐time video sequence of the real scene in a video‐see‐through HMD set‐up, these scenes are enhanced by the seamless accurate real‐time registration and 3D rendering of realistic complete simulations of virtual flora and fauna (virtual humans and plants) in a real‐time storytelling scenario‐based environment. Thus the visitor of the ancient site is presented with an immersive and innovative multi‐sensory interactive trip to the past. Copyright © 2005 John Wiley & Sons, Ltd.
Keywords:virtual humans  augmented‐mixed reality  computer animation  component‐based framework  real‐time camera tracking  virtual storytelling
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