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高逼真动态地形实时绘制中碰撞检测的设计与实现
引用本文:张荣华,郑顾平.高逼真动态地形实时绘制中碰撞检测的设计与实现[J].计算机应用,2006,26(11):2773-2774.
作者姓名:张荣华  郑顾平
作者单位:华北电力大学,计算机科学与技术学院,河北,保定,071003
基金项目:华北电力大学校科研和教改项目
摘    要:高逼真考虑绘制动态地形的高逼真性与实时显示的突出矛盾,结合实时优化自适应网格(ROAM)地形绘制算法与Seamus McNally对该算法误差度量的改进,提出了动态地形可视化系统框架,初步设计并实现了仿真环境中炮弹等仿真实体与地形交互的碰撞检测。实验证明了该方案的有效性与可行性。

关 键 词:碰撞检测  地形实时绘制  动态地形  ROAM算法
文章编号:1001-9081(2006)11-2773-02
收稿时间:2006-03-21
修稿时间:2006-03-212006-06-23

Design and implementation of collision detection during the rendering of high fidelity dynamic terrain
ZHANG Rong-hua,ZHENG Gu-ping.Design and implementation of collision detection during the rendering of high fidelity dynamic terrain[J].journal of Computer Applications,2006,26(11):2773-2774.
Authors:ZHANG Rong-hua  ZHENG Gu-ping
Affiliation:School of Computer Science and Technology, North China Electric Power University, Baoding Hebei 071003, China
Abstract:Considering the contradiction between the high fidelity and real time of terrain rendering, real-time optimally adapting meshes (ROAM) algorithm developed by Mark Duchaineau and Seamus McNally's improvement to the ROAM algorithm were introduced. Then the system framework of rendering dynamic terrain was put forward. The collision detection between the entity in the virtual environment and the surface of the terrain was designed and implemented preliminarily. The final experiment testified the validity and feasibility of the scheme.
Keywords:collision detection  real-time terrain rendering  dynamic terrain  ROAM algorithm
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