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Data parallel volume-rendering algorithms for interactive visualization
Authors:Peter Schröder  Wolfgang Krüger
Affiliation:(1) Scientific Visualization Department of HLRZ, Gesellschaft für Mathematik und Datenverarbeitung, 53757 Sankt Augustin, Germany;(2) Present address: Department of Computer Science, Princeton University, 35 Olden St., 08544 Princeton, NJ, USA
Abstract:The increasing availability of parallel computing platforms has led to the development of parallel volume-rendering algorithms. In the present paper we compare two algorithms for volume raytracing in a data-parallel framework: a shearing technique and a line-drawing technique. The two algorithms are primarily distinguished by the level of parallelism they exploit. Both algorithms have been implemented on the Connection Machine CM2 massively parallel computer and execute at speeds suitable for interactive volume-rendering applications. Since considerable floating-point resources are available on the CM2, we have used rendering algorithms based on transport theory. In the second part of the paper we examine some of the tradeoffs involved between image quality and rendering speed when using high-fidelity rendering algorithms.
Keywords:Volume rendering  Massively parallel  Transport theory
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