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Efficient Depth‐of‐Field Rendering with Adaptive Sampling and Multiscale Reconstruction
Authors:Jiating Chen  Bin Wang  Yuxiang Wang  Ryan S Overbeck  Jun‐Hai Yong  Wenping Wang
Affiliation:1. School of Software, Tsinghua University, Beijing, China;2. Department of Computer Science and Technology, Tsinghua University, Beijing, China;3. Key Laboratory for Information System Security, Ministry of Education of China, Beijing, China;4. Tsinghua National Laboratory for Information Science and Technology, Beijing, China;5. Columbia University, USA;6. The University of Hong Kong, Hong Kong chenjt04@gmail.com, roverbeck@gmail.com, jdit89@gmail.comwangbins@tsinghua.edu.cn, yongjh@tsinghua.edu.cn, wenping@cs.hku.hk
Abstract:Depth‐of‐field is one of the most crucial rendering effects for synthesizing photorealistic images. Unfortunately, this effect is also extremely costly. It can take hundreds to thousands of samples to achieve noise‐free results using Monte Carlo integration. This paper introduces an efficient adaptive depth‐of‐field rendering algorithm that achieves noise‐free results using significantly fewer samples. Our algorithm consists of two main phases: adaptive sampling and image reconstruction. In the adaptive sampling phase, the adaptive sample density is determined by a ‘blur‐size’ map and ‘pixel‐variance’ map computed in the initialization. In the image reconstruction phase, based on the blur‐size map, we use a novel multiscale reconstruction filter to dramatically reduce the noise in the defocused areas where the sampled radiance has high variance. Because of the efficiency of this new filter, only a few samples are required. With the combination of the adaptive sampler and the multiscale filter, our algorithm renders near‐reference quality depth‐of‐field images with significantly fewer samples than previous techniques.
Keywords:depth‐of‐field rendering  adaptive sampling  multiscale reconstruction  I  3  3 [Computer Graphics]: Picture/Image Generation  I  3  7 [Computer Graphics]: Three‐Dimensional Graphics and Realism
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