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3Desque: interface elements for a 3D graphical user interface
Authors:Gavin Miller  Sally Grisedale  Kenneth T. Anderson
Abstract:This paper explores some design possibilities and constraints for 3D enhancements of graphical user interfaces (GUIs). This is done with the aim of conveying more information in less screen space, while avoiding visual clutter. Design elements include the use of ‘slapped‐back’ windows obtained by projecting windows and icons into three dimensions; ‘trays’, an alternative to folders or piles; the use of transparent ‘beams’ for indicating hierarchy; and the use of ‘periphs’ for a form of fisheye projection on window borders. In addition we employ shading and shadows to enhance the interface, and automatic placement algorithms to prevent visually confusing occlusion. By considering these approaches together, rather than in isolation, the interactions between the different modifications are made explicit. Copyright © 1999 John Wiley & Sons, Ltd.
Keywords:graphical user interface  3D  2D  affordance  projections  orthographic  perspective  piles  progressive disclosure  trays  periphs  beams  slapped‐back windows  fisheye views
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