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Distributed Nash Equilibrium Seeking for General Networked Games With Bounded Disturbances
M. Ye, D. Li, Q.-L. Han, and L. Ding, “Distributed Nash equilibrium seeking for general networked games with bounded disturbances,” IEEE/CAA J. Autom. Sinica, vol. 10, no. 2, pp. 376–387, Feb. 2023. doi: 10.1109/JAS.2022.105428
Authors:Maojiao Ye  Danhu Li  Qing-Long Han  Lei Ding
Affiliation:1. School of Automation, Nanjing University of Science and Technology, Nanjing 210094, China;2. School of Science, Computing and Engineering Technologies, Swinburne University of Technology, Melbourne, VIC 3122, Australia;3. Institute of Advanced Technology, Nanjing University of Posts and Telecommunications, Nanjing 210023, China
Abstract:This paper is concerned with anti-disturbance Nash equilibrium seeking for games with partial information. First, reduced-order disturbance observer-based algorithms are proposed to achieve Nash equilibrium seeking for games with first-order and second-order players, respectively. In the developed algorithms, the observed disturbance values are included in control signals to eliminate the influence of disturbances, based on which a gradient-like optimization method is implemented for each player. Second, a signum function based distributed algorithm is proposed to attenuate disturbances for games with second-order integrator-type players. To be more specific, a signum function is involved in the proposed seeking strategy to dominate disturbances, based on which the feedback of the velocity-like states and the gradients of the functions associated with players achieves stabilization of system dynamics and optimization of players’ objective functions. Through Lyapunov stability analysis, it is proven that the players’ actions can approach a small region around the Nash equilibrium by utilizing disturbance observer-based strategies with appropriate control gains. Moreover, exponential (asymptotic) convergence can be achieved when the signum function based control strategy (with an adaptive control gain) is employed. The performance of the proposed algorithms is tested by utilizing an integrated simulation platform of virtual robot experimentation platform (V-REP) and MATLAB. 
Keywords:Distributed networks   disturbance rejection   Nash equilibrium   networked games
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