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一种适用于球面局部区域的纹理映射算法
引用本文:江巨浪,张佑生. 一种适用于球面局部区域的纹理映射算法[J]. 中国图象图形学报, 2004, 9(9): 1112-1116
作者姓名:江巨浪  张佑生
作者单位:合肥工业大学计算机与信息学院,合肥工业大学计算机与信息学院 合肥230009 安庆师范学院物理系,安徽安庆246011,合肥230009
基金项目:国家自然科学基金项目 (5 0 3 790 0 3 ),安徽省自然科学基金项目 (0 3 0 42 2 0 7)
摘    要:两步纹理映射和环境映射一般都采用球面作为中介曲面,由于球面映射算法是这两种纹理映射技术的重要组成部分,且球面映射算法还可应用于自由曲面的识别和视景生成等方面,因此,对球面映射算法进行研究具有重要的意义,为了进一步减少球面映射算法产生的纹理形变,从纹理不变形准则出发,分析了传统球面纹理映射算法及其不足之处,并在此基础上提出了一种适用于局部球面的纹理映射新算法,由于该算法考虑了面积等比约束关系,因此可显著提高纹理映射质量,实验结果表明,该算法十分有效,具有一定优势。

关 键 词:纹理映射技术 映射算法 视景 新算法 约束关系 自由曲面 识别 球面 局部区域 面积
文章编号:1006-8961(2004)09-1112-05

An Algorithm of Texture Mapping Applicable to Partial Area on Spheres
JIANG Ju-lang ,ZHANG You-sheng and JIANG Ju-lang ,ZHANG You-sheng. An Algorithm of Texture Mapping Applicable to Partial Area on Spheres[J]. Journal of Image and Graphics, 2004, 9(9): 1112-1116
Authors:JIANG Ju-lang   ZHANG You-sheng   JIANG Ju-lang   ZHANG You-sheng
Abstract:In the methods of two part texture mapping and environment mapping, a sphere is usually used as the intermediary surface, where a kind of sphere mapping algorithm is contained as their important component. Furthermore, the algorithm of sphere mapping may also be applied in recognition of surfaces and generation of landscapes, etc. In order to decrease the texture distortion caused by the algorithm of sphere mapping, the paper discusses the traditional algorithms of sphere mapping and its shortcomings at first according to the non|distortion criterions of sphere texture mapping. And then, a new algorithm of texture mapping is put forward, which is applicable to partial area of a sphere. Because the ratio of areas between a texture region on the texture plane and the corresponding mapping region on the partial sphere is used as a constraint, the quality of texture mapping is obviously improved. Finally, some of the experimental results are presented, which show that the new algorithm is quite effective and has certain advantage compared to the traditional algorithms of sphere mapping.
Keywords:texture mapping   sphere mapping   partial sphere mapping   texture distortion
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