首页 | 本学科首页   官方微博 | 高级检索  
     


BADF: Bounding Volume Hierarchies Centric Adaptive Distance Field Computation for Deformable Objects on GPUs
Authors:Xiao-Rui Chen  Min Tang  Cheng Li  Dinesh Manocha  Ruo-Feng Tong
Affiliation:1.Laboratory of Geometry, Image and Video Processing Enterprise Intelligent Computing, College of Computer Science and Technology, Zhejiang University, Hangzhou 310007, China;2.Geometric Algorithms for Modeling, Motion, and Animation Laboratory, University of Maryland, Maryland 20742, U.S.A.
Abstract:We present a novel algorithm BADF (Bounding Volume Hierarchy Based Adaptive Distance Fields) for accelerating the construction of ADFs (adaptive distance fields) of rigid and deformable models on graphics processing units. Our approach is based on constructing a bounding volume hierarchy (BVH) and we use that hierarchy to generate an octree-based ADF. We exploit the coherence between successive frames and sort the grid points of the octree to accelerate the computation. Our approach is applicable to rigid and deformable models. Our GPU-based (graphics processing unit based) algorithm is about 20x--50x faster than current mainstream central processing unit based algorithms. Our BADF algorithm can construct the distance fields for deformable models with 60k triangles at interactive rates on an NVIDIA GTX GeForce 1060. Moreover, we observe 3x speedup over prior GPU-based ADF algorithms.
Keywords:distance field  deformable object  graphics processing unit (GPU)  octree  bounding volume hierarchy  
点击此处可从《计算机科学技术学报》浏览原始摘要信息
点击此处可从《计算机科学技术学报》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号