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Semiotic analysis of multi-touch interface design: The MuTable case study
Authors:Jan Derboven  Dries De Roeck  Mathijs Verstraete
Affiliation:1. Centre for User Experience Research (CUO), IBBT-K.U. Leuven Future Health Department, Parkstraat 45 Bus 3605, 3000 Leuven, Belgium;2. Artesis University College of Antwerp, Department of Design Sciences, Mutsaardstraat 31, 2000 Antwerpen, Belgium;1. Graduate School of Design, National Yunlin University of Science and Technology, Taiwan, ROC;2. Department of Digital Design, MingDao University, Taiwan, ROC;1. Department of Chemical Informatics, Faculty of Education, University of Szeged, Boldogasszony sgt. 6., H-6725 Szeged, Hungary;2. Physico Chimie des Processus de Combustion et de l’Atmosphére, Université Lille Nord de France, PC2A CNRS Université Lille 1, UMR 8522, Villeneuve d’Ascq F-5965, France;3. Chemistry Department, Universidad Técnica Federico Santa María, Valparaíso, Chile;4. Department of Organic Chemistry I, University of the Basque Country, Manuel de Lardizabal 3, E-20018 Donostia, Spain;5. Multiscale Modelling Group, Forschungszentrum Jülich, Jülich D-52425, Germany;6. Department of Chemistry, Langelandsgade 140, Aarhus University, DK-8000 Aarhus C, Denmark;7. Department of Chemistry, University of Toronto, 80 St. George Street, Toronto, Ontario M5S 3H6, Canada
Abstract:Although multi-touch applications and user interfaces have become increasingly common in the last few years, there is no agreed-upon multi-touch user interface language yet. In order to gain a deeper understanding of the design of multi-touch user interfaces, this paper presents semiotic analysis of multi-touch applications as an interesting approach to gain deeper understanding of the way users use and understand multi-touch interfaces. In a case study example, user tests of a multi-touch tabletop application platform called MuTable are analysed with the Communicability Evaluation Method to evaluate to what extent users understand the intended messages (e.g., cues about interaction and functionality) the MuTable platform communicates. The semiotic analysis of this case study shows that although multi-touch interfaces can facilitate user exploration, the lack of well-known standards in multi-touch interface design and in the use of gestures makes the user interface difficult to use and interpret. This conclusion points to the importance of the elusive balance between letting users explore multi-touch systems on their own on one hand, and guiding users, explaining how to use and interpret the user interface, on the other.
Keywords:
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