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Vega视景仿真中的实时阴影绘制
引用本文:杨兵,李凤霞,战守义. Vega视景仿真中的实时阴影绘制[J]. 计算机应用, 2005, 25(10): 2362-2364
作者姓名:杨兵  李凤霞  战守义
作者单位:北京理工大学,信息科学技术学院,北京,100081;北京理工大学,信息科学技术学院,北京,100081;北京理工大学,信息科学技术学院,北京,100081
基金项目:国防科技“十五”预研项目(413040402).
摘    要:针对基于Vega等高层平台的视景仿真系统中缺乏实时阴影绘制的缺点,提出改进方法,在场景中加入阴影绘制。研究了虚拟环境中的实时阴影生成算法和Vega提供的扩展机制,确定采用阴影映射(shadow mapping)算法,用OpenGL实现阴影绘制,并使用Vega平台提供的回调机制将阴影绘制集成到场景中,从而使生成的场景真实感更强。

关 键 词:视景仿真  阴影算法  实时绘制  Vega
文章编号:1001-9081(2005)10-2362-03
收稿时间:2005-04-18
修稿时间:2005-04-182005-07-12

Real-time shadow rendering in Vega scene simulation
YANG Bing,LI Feng-xia,ZHAN Shou-yi. Real-time shadow rendering in Vega scene simulation[J]. Journal of Computer Applications, 2005, 25(10): 2362-2364
Authors:YANG Bing  LI Feng-xia  ZHAN Shou-yi
Affiliation:School of Information Science and Technology, Beijing Institute of Technology, Beijing 100081, China
Abstract:Real-time shadow rendering seldom appears in most scene simulation systems developed in Vega or other high level APIs.A method integrating shadow generation into Vega scenes was presented.Shadow algorithms in virtual environment and the extended interface provided by Vega were studied first,and then shadow mapping algorithm was chosen to generate shadow in Vega scene.The algorithm was implemented in OpenGL,then shadow rendering was integrated into 3D scenes using Vega's callback mechanism,and it makes the final results more realistic.
Keywords:scene simulation   shadow algorithms   real-time rendering   Vega
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