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DX 11高级渲染技术下3D游戏引擎
引用本文:袁琼,刘立.DX 11高级渲染技术下3D游戏引擎[J].计算机系统应用,2016,25(4):73-79.
作者姓名:袁琼  刘立
作者单位:武汉东湖学院 计算机科学学院, 武汉 430212,武汉东湖学院 计算机科学学院, 武汉 430212
基金项目:武汉东湖学院青年基金(2014)
摘    要:研究了Direct X 11高级渲染技术并成功应用于3D游戏引擎中.Direct X 11高级渲染技术包括Multi Tex、Cube Map、Normal Map、Shadow Map等.引擎运用了Multi Tex技术绘制3D地形;使用了Cube Map技术进行环境贴图渲染;使用了Normal Map技术进行特殊纹理处理;使用了Shadow Map技术实现了成熟逼真的阴影效果.文中还详细给出了引擎的解释器框架和多分支渲染核心框架设计,并对引擎完成了相关技术用例测试,结果表明了其逼真的图形效果.

关 键 词:DirectX  11  MultiTex  CubeMap  ShadowMap  3D游戏引擎
收稿时间:2015/7/13 0:00:00
修稿时间:2015/9/21 0:00:00

3D Game Engine with Advanced Rendering Technology in DX 11
YUAN Qiong and LIU Li.3D Game Engine with Advanced Rendering Technology in DX 11[J].Computer Systems& Applications,2016,25(4):73-79.
Authors:YUAN Qiong and LIU Li
Affiliation:Computer Science Institute, Wuhan Donghu University, Wuhan 430212, China and Computer Science Institute, Wuhan Donghu University, Wuhan 430212, China
Abstract:The advanced rendering technologies of DirectX 11 were studied and applied to the 3D game engine. Advanced rendering technologies of DirectX 11 included MultiTex, CubeMap, NormalMap and ShadowMap, etc.. MultiTex was used to implement 3D terrain rendering, CubeMap was used to do environment map rendering, NormalMap was used to do special texture processing and ShadowMap is used to achieve the effect of mature realistic shadow. The paper also gave a detailed framework of interpreter and multi-branch of rendering core framework design, and completed the related technical cases to test on the engine. The result showed that the engine was true to life and effective in processing graphics.
Keywords:DirectX 11  MultiTex  CubeMap  ShadowMap  3D game engine
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