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大规模虚拟人的实时多样性绘制
引用本文:阎光伟,胡海涛,赵建涛.大规模虚拟人的实时多样性绘制[J].华北电力大学学报,2007,34(6):105-108.
作者姓名:阎光伟  胡海涛  赵建涛
作者单位:华北电力大学,计算机科学与技术学院,北京,102206;华北电力大学,计算机科学与技术学院,北京,102206;华北电力大学,计算机科学与技术学院,北京,102206
基金项目:华北电力大学校内基金项目(200622020)
摘    要:研究了大规模虚拟人的实时多样性绘制方法。提出了基于IBR技术的区域重新组合法,在有限个输入模型的条件下,实现了大规模虚拟人场景的实时多样性绘制;提出了多分辨率纹理方法,能够真实地绘制近景个体。实验表明:该方法能够实时地绘制具有多样性的大规模虚拟人场景。该方法可应用于网络游戏、战场视景仿真、数字城市、电影制作等领域。

关 键 词:基于图像的建模与绘制  虚拟人  多样性
文章编号:1007-2691(2007)06-0105-04
收稿时间:2007-05-30
修稿时间:2007年5月30日

Real-time variety rendering of large-scale virtual humans
YAN Guang-wei,HU Hai-tao,ZHAO Jian-tao.Real-time variety rendering of large-scale virtual humans[J].Journal of North China Electric Power University,2007,34(6):105-108.
Authors:YAN Guang-wei  HU Hai-tao  ZHAO Jian-tao
Abstract:In real world,every individual is different.It is important to represent individual variety in the rendering of large-scale virtual human scenes.By means of image-based rendering technology,methods for realizing individual variety and improving rendering quality of near individuals were presented.Through re-organizing different parts of input models,new models were created in realtime.A multi-resolution texture method was presented,and the method can render near individuals in a high quality.Experiments show the methods can render large-scale virtual humans scenes in real-time.The method can be used in the fields of network games,war field environments simulation,urban environments simulation etc.
Keywords:image based modeling and rendering  virtual human  variety
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